NO-FLY ZONE cover art

EXPANSION PACK

NO-FLY ZONE

Defend the ground that matters.

Build SAM Batteries, load interceptors, and shoot down incoming missiles aimed inside their coverage.

What it adds

  1. SAM Battery

    Place a battery within check-in range. Cover your HQ, a key facility, or a teammate’s ground.

  2. Interceptor

    Build rounds at the battery. A working, loaded battery fires on its own; you do not aim each round.

  3. Air-defense coverage

    Missiles aimed inside a working, loaded battery’s coverage can be intercepted before impact. Each engagement spends a round.

  4. Reload and defend

    Keep rounds in reserve. A battery has limited capacity, and attackers can fire faster than it reloads.

Overload the defense

Use Recon, aim near the edge, or coordinate several shots to exhaust the defenders’ rounds.

In the field

Choose your war’s rules

When you declare a standard war, switch each pack you own on or off. Everyone in that war plays with the enabled packs, whether or not they own them.

Pack choices stay fixed once you create the war. Field Day does not use DLC. Open DLC info from Account or Team before or during a war to read about each pack.

Salvo is in closed beta. TestFlight and internal builds include the available packs. The app shows the rules and numbers for your war.

Explore DLC packs