Optional expansions

Choose your tactics.

Thirteen packs add new weapons, defenses, reconnaissance, and support. Combine the ones you want, or play the base game.

CRITICAL MASS cover art
Strike

CRITICAL MASS

Go nuclear.

Build a Centrifuge, bank uranium, harden a silo, and prepare the heaviest missile in Salvo.

Explore pack →
NO-FLY ZONE cover art
Defense

NO-FLY ZONE

Defend the ground that matters.

Build SAM Batteries, load interceptors, and shoot down incoming missiles aimed inside their coverage.

Explore pack →
BLACKOUT cover art
Strike

BLACKOUT

Take their defenses offline.

Build a Signal Station and launch EMPs to briefly disable enemy radar, command centers, and SAM batteries.

Explore pack →
SIEGE WORKS cover art
Strike

SIEGE WORKS

Break through bunker cover.

Build a Siege Workshop and arm Bunker Busters: focused strikes that ignore bunker damage reduction and hit buildings only.

Explore pack →
DEEP RECON cover art
Intel

DEEP RECON

Search a wider area.

Build an Observatory to unlock Survey missiles. Sweep a wider area for enemy facilities before committing your heavy ordnance.

Explore pack →
OVERDRIVE cover art
Logistics

OVERDRIVE

Keep the assembly line moving.

A working Munitions Factory shortens your conventional missile assembly time, helping you prepare the next salvo.

Explore pack →
QUARTERMASTER cover art
Logistics

QUARTERMASTER

Prepare a larger reserve.

An active Magazine adds storage to each of your ordinary silos, giving you room to prepare more ordnance before a fight.

Explore pack →
FORWARD OPS cover art
Logistics

FORWARD OPS

Build closer to the next front.

Forward Outposts give your builders a nearer base for distance pricing, making a distant group of facilities cheaper to establish.

Explore pack →
SALVAGE cover art
Logistics

SALVAGE

Recover value from a successful strike.

A working Salvage Yard returns some materiel when your missile removes enemy facility health.

Explore pack →
FIELD MEDICS cover art
Support

FIELD MEDICS

Return to action sooner.

An Aid Station cuts new recovery time after a player hit, provided your station survives the strike.

Explore pack →
HOME GUARD cover art
Defense

HOME GUARD

Give your buildings more staying power.

An active Armor Plant reduces incoming damage to your other facilities, including your HQ.

Explore pack →
ENGINEER CORPS cover art
Support

ENGINEER CORPS

Restore your HQ for less.

An active Repair Depot lowers the materiel cost of HQ repairs you pay for, so the same budget restores more health.

Explore pack →

Choose your war’s rules

When you declare a standard war, choose the packs you own. Everyone in that war can use its enabled packs. Choices stay fixed after creation; Field Day does not use DLC.

Salvo is in closed beta. Pack availability depends on the app version and published rules. The app shows the numbers for your war.