Optional expansions
Choose your tactics.
Thirteen packs add new weapons, defenses, reconnaissance, and support. Combine the ones you want, or play the base game.
13 packs

CRITICAL MASS
Go nuclear.
Build a Centrifuge, bank uranium, harden a silo, and prepare the heaviest missile in Salvo.
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NO-FLY ZONE
Defend the ground that matters.
Build SAM Batteries, load interceptors, and shoot down incoming missiles aimed inside their coverage.
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BLACKOUT
Take their defenses offline.
Build a Signal Station and launch EMPs to briefly disable enemy radar, command centers, and SAM batteries.
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SIEGE WORKS
Break through bunker cover.
Build a Siege Workshop and arm Bunker Busters: focused strikes that ignore bunker damage reduction and hit buildings only.
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DEEP RECON
Search a wider area.
Build an Observatory to unlock Survey missiles. Sweep a wider area for enemy facilities before committing your heavy ordnance.
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OVERDRIVE
Keep the assembly line moving.
A working Munitions Factory shortens your conventional missile assembly time, helping you prepare the next salvo.
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QUARTERMASTER
Prepare a larger reserve.
An active Magazine adds storage to each of your ordinary silos, giving you room to prepare more ordnance before a fight.
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FORWARD OPS
Build closer to the next front.
Forward Outposts give your builders a nearer base for distance pricing, making a distant group of facilities cheaper to establish.
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SALVAGE
Recover value from a successful strike.
A working Salvage Yard returns some materiel when your missile removes enemy facility health.
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FIELD MEDICS
Return to action sooner.
An Aid Station cuts new recovery time after a player hit, provided your station survives the strike.
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HOME GUARD
Give your buildings more staying power.
An active Armor Plant reduces incoming damage to your other facilities, including your HQ.
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ENGINEER CORPS
Restore your HQ for less.
An active Repair Depot lowers the materiel cost of HQ repairs you pay for, so the same budget restores more health.
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Choose your war’s rules
When you declare a standard war, choose the packs you own. Everyone in that war can use its enabled packs. Choices stay fixed after creation; Field Day does not use DLC.
Salvo is in closed beta. Pack availability depends on the app version and published rules. The app shows the numbers for your war.