Salvage Yard concept art for SALVAGE

LOGISTICS EXPANSION

SALVAGE

Recover value from a successful strike.

A working Salvage Yard returns some materiel when your missile removes enemy facility health.

How it plays

  1. Build your own Salvage Yard.

  2. Land a damaging missile on enemy facilities.

  3. Actual health removed earns a limited materiel credit for that impact.

  4. Spend the recovered materiel on your next build or missile.

Plan around its limits

Overkill, allied buildings, interception, and team-elimination cleanup earn nothing. Rewards have a cap per impact, and multiple yards do not increase it. Only the owner receives the credit.

Build at a qualifying site or rural fallback. Facilities must finish construction before they work. Each member can keep a limited number; extra copies provide backups.

Choose your war’s rules

When you declare a standard war, choose the packs you own. Everyone in that war can use its enabled packs. Choices stay fixed after creation; Field Day does not use DLC.

Salvo is in closed beta. Pack availability depends on the app version and published rules. The app shows the numbers for your war.

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